FORMAT
Hybrid
LOCATION
Prerequisites
No
Capacity
20 students
About this minor
- Summary
-
LEARNING OUTCOMES
- Know current views on impairment, disability, and handicap
- Make aware of permanent and temporary handicap situations
- Know main characteristics of impairments and resulting disabilities
- Know WAI recommendations.
- Apply methods for checking web accessibility.
- Know recommendations for designing games in an inclusive way
- Know Models of accessibility and universal design
According to the ISO 9241 norm (2008), accessibility is defined as the ease of use of a product, a service, an environment or a facility, regardless of individuals' capabilities. Many forms of legislation have been ratified, stating the duty to ensure access to information and communication technologies (ICT). Drawing on contributions from Computer science, Human-Computer interaction, Ergonomics, and Law, this minor aims to provide theoretical and practical bases to ensure accessibility of ICT. Specific situations will be further examined: Accessibility for people with blindness or visual impairment, Web accessibility, and video game accessibility.
The course presents:- Definition of accessibility and universal design; Current views on impairment, disability, and handicap;
- Social issues and simulations of handicap situations (physical limitations, use of a screen reader);
- Visual, auditory, motor and cognitive impairments and the resulting disabilities;
- Assistive technologies for visual interfaces: responsive design; video games accessibility;
- Guidelines for designing computer interfaces ensuring access for all;
- Legal regulatory issues; overview of different cases (e.g., American Section 508); Deep examination of recent European directives;
- Recommendations from the World Wide Web Consortium about tools and web content to make the Web accessible to all; Methods for checking web accessibility;
- Models of accessibility and universal design.
- Lecturers
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- Jérôme Dupire (Maître de conférence, HDR, CNAM, Paris)
- Pierre Thérouanne, Associate professor in cognitive psychology and ergonomics (Université Côte d'Azur, LAPCOS)
- Marco Winckler, Professor of Computer Sciences and Human-Computer Interaction (Université Côte d'Azur, I3S)
- Bibliography
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- Directive (eu) 2016/2102 of the European parliament and of the council of 26 October 2016 on the accessibility of the websites and mobile applications of public sector bodies, https://eur-lex.europa.eu/legal-content/FR/TXT/?uri=CELEX%3A32016L2102
- Directive (EU) 2019/882 of the European Parliament and of the Council of 17 April 2019 on the accessibility requirements for products and services, https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=uriserv:OJ.L_.2019.151.01.0070.01.ENG&toc=OJ:L:2019:151:TOC
- Giraud, S., Thérouanne, P., & Steiner, D. D. (2018). Web accessibility: Filtering redundant and irrelevant information improves website usability for blind users. International Journal of Human-Computer Studies, 111, 23-35. http://dx.doi.org//10.1016/j.ijhcs.2017.10.011
- Hans Persson, H., Åhman, H., Arvei, Yngling, A., & Gulliksen, J. (2015). Universal design, inclusive design, accessible design, design for all: different concepts—one goal? On the concept of accessibility—historical, methodological and philosophical aspects. Universal Access in the Information Society, 14, 505–526. http://dx.doi.org//10.1007/s10209-014-0358-z
- Jonathan Lazar, J. Bern Jordan, Gregg C. Vanderheiden. Toward unified guidelines for kiosk accessibility. Interactions 26(4): 74-77 (2019). http://interactions.acm.org/archive/view/july-august-2019/toward-unified-guidelines-for-kiosk-accessibility
- World Wide Web Consortium (W3C) (2018). Web Content Accessibility Guidelines (WCAG) 2.1. https://www.w3.org/TR/WCAG21/
- Jacob O. Wobbrock, Krzysztof Z. Gajos, Shaun K. Kane, Gregg C. Vanderheiden: Ability-based design. Commun. ACM 61(6): 62-71 (2018)
- Evaluation
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- 1 written test (1h00): March 23rd (50% of the final grade), Campus SophiaTech, Templiers, room E301
- 1 oral exam: April, 13th (50% of the final grade), Campus SophiaTech, Templiers, room E301
SCHEDULE SPRING 2023 (updated Feb, 8)
Doesn't open Spring 2023
Mind the evaluation modalities and deadlines in the "Evaluation" tab above.
Date |
Time slot |
Course title |
Lecturer |
Room |
16/02/2023 | 9h00-12h00 | Introduction | Marco Winckler | Campus SophiaTech, Templiers, room E301 |
02/03/2023 | 9h00-12h00 | Social issues and simulations of handicap situations | Pierre Therouanne | Campus Saint Jean d'Angély, room 206 (ELMI, 2nd floor) |
09/03/2023 | 9h00-12h00 | Sensory, motor and cognitive impairments and resulting needs | Pierre Therouanne | Campus Saint Jean d'Angély, room 206 (ELMI, 2nd floor) |
16/03/2023 | 9h00-12h00 | Assistive technologies and video games accessibility | Jérôme Dupire | Videoconference |
23/03/2023 | 9h00-12h00 | Models of accessibility and universal design | Marco Winckler | Campus SophiaTech, Templiers, room E301 |
30/03/2023 | 9h00-12h00 | Legal issues | Jérôme Dupire | Videoconference |
06/04/2023 | 9h00-12h00 | Making the Web accessible for all | Pierre Therouanne | Campus Saint Jean d'Angély, room 206 (ELMI, 2nd floor) |
13/04/2023 | 9h00-12h00 | Oral exam | Marco Winckler and Pierre Therouanne | Campus SophiaTech, Templiers, room E301 |