Minor Innovation and Creativity


Cindy De Smet, Associate Professor in Education Sciences, Université Côte d'Azur


100 % online + synchronous tutoring sessions




30 students



The minor consists of 5 chapters:

  • Innovation and creativity, a walk through creativity literature.
  • Enhance your creative abilities.
  • The cognitive process of visualization for learning
  • Generate better ideas with the help of your peers
  • Critical thinking, creativity and ethics

What you'll learn:

Learning Outcomes Type of activity
Exploration of the existing creativity literature (multidisciplinary). Take the discovery and delivery test and reflect on your own level of creativity Read 2 articles published in Springers’ TechTrends journal.
Position yourself on the discovery and delivery test. Individual exercise.
Start a self-reflection on how to enhance your creative abilities Guided self-reflection. Individual assignment. Output accepted in either a written or a video-format.
Learn how visualization as a cognitive process, can help you generate better ideas Make a sketch. Individual assignment.
Learn how collaboration can help you generate more qualitative ideas Invite your peers to improve your thinking process. Individual written assignment.
Introduction to the intersections between critical thinking, creativity and ethics Reading activity. No assignment.
  • Cindy De Smet, Associate Professor in Education Sciences, Université Côte d'Azur

Assessment of the course is based on three activities. The average of the 3 scores is used as the final score out of 20.

  • Csikszentmihályi, M. (1990). The domain of creativity. In M. A. Runco & R. S. Albert (Eds.), Sage focus editions, Vol. 115. Theories of creativity (p. 190–212). Sage Publications, Inc.
  • Gelb, M. J. (2009). How to think like Leonardo da Vinci: Seven steps to genius every day. Random House Publishing Group.
  • Henriksen, D., Mishra, P., & Fisser, P. (2016). Infusing Creativity and Technology in 21st Century Education: A Systemic View for Change. Journal of Educational Technology & Society, 19(3).
  • Lewis, C. (2016). Too Fast to Think: How to Reclaim Your Creativity in a Hyper-connected Work Culture. Kogan Page Publishers.
  • Novak, J. D. & Cañas, A. J. (2006). The Theory Underlying Concept Maps and How To Construct and Use Them, Institute for Human and Machine Cognition. Florida Institute for Human and Machine Cognition, 2008.
  • Novak, J. D. & A. J. Cañas, The Theory Underlying Concept Maps and How to Construct and Use Them, Technical Report IHMC CmapTools 2006-01 Rev 01-2008, Florida Institute for Human and Machine Cognition, 2008, available at: http://cmap.ihmc.us/Publications/ResearchPapers/TheoryUnderlyingConceptMaps.pdf
  • Smith, G. F. (1998). Idea‐generation techniques: A formulary of active ingredients. The Journal of Creative Behavior, 32(2), 107-134.
  • Sweller, J. (2009). Cognitive bases of human creativity. Educational Psychology Review, 21(1), 11-19.


Autumn 2021 (last update: 10/06/21)


Time slot

Course title


Oct 15 9h00 Start of the course
Oct 21 18h30-20h00 Tutoring session 1
Nov 14 23h59 Evaluation Collaborative creativity (part 1)
Nov 18 18h30-20h00 Tutoring session 2
Dec 10 23h59 End of the course
Evaluation Guided self reflection
Evaluation Sketching Task
Evaluation Collaborative creativity (part 2)