FORMAT
Online synchronous sessions
LOCATION
Moodle Learning Management System - Zoom
PREREQUISITES
Minimum language skills in English
CAPACITY
30 students
ABOUT THIS MINOR
- Video
- Summary
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Learning Outcomes
Learning Outcomes Type of activity Exploration of the existing creativity literature (multidisciplinary). Take the discovery and delivery test and reflect on your own level of creativity. Discussion about the link between creativity and innovation. Read 2 articles published in Springers’ TechTrends journal.
Position yourself on the discovery and delivery test. Individual exercise. No assignment.Start a self-reflection on how to enhance your creative abilities Guided self-reflection. Individual oral assignment. Output only in video-format. Learn how visualization as a cognitive process, can help you generate better ideas. Create a sketch and learn how to accurately describe a creative project. Make a sketch and write a project description. Individual written assignment. Part of the collaborative creativity assignment. The purpose of this module is to improve your thinking process with the help of your peers. Learn how collaboration can help you generate more qualitative ideas. Analyze the work of your peers and feedback their work. Individual written assignment. Part of the collaborative creativity assignment. Introduction to the practical implications of creativity, such as how to effectively pitch your creative ideas to others. Update on the hot topics in creativity Reading activity. No assignment. The “Innovation and creativity” course aims to develop the creative competencies of the participants through a series of exercises and activities in which individual and collaborative approaches will be developed and analyzed, combining both a practical and research-based perspective.
Students embark on a journey of both self-introspection and collective effort with their peers. They are invited to leave their comfort-zone and to push their boundaries. The final outcome for every student is to understand the difference between innovation and creativity, and to learn how creativity can lead to actual innovation.
This course is a 100% online course based on learning paths.
One task consists of recording an English-language video.
The minor consists of 5 chapters:- Innovation and creativity, a walk through creativity literature.
- Enhance your creative abilities.
- The cognitive process of visualization for learning.
- Generate better ideas with the help of your peers.
- Introduction to the practical implications of creativity.
- Lecturer
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- Cindy De Smet, Associate Professor in Education Sciences, Université Côte d'Azur
- Evaluation
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Assessment of the course is based on two activities. The total out of 50 of these marks is converted to a final mark out of 20.
- Guided self reflection task - Mark out of 20
- Collaborative creativity task (two components) - Mark out of 30
Evaluation - Fall 2024 Submission deadline Time Location % of the final grade Guided self-reflection task 13/12/2024 23h59 Dropbox, LMS UCA 20/50 Part 1 of the Collaborative creativity task 07/11/2024 23h59 Dropbox, LMS UCA 20/50 Part 2 of the Collaborative creativity task 13/12/2024 23h59 Dropbox, LMS UCA 10/50 Evaluation - Spring 2025 Submission deadline Time Location % of the final grade Guided self-reflection task 21/04/2025 23h59 Dropbox, LMS UCA 20/50 Part 1 of the Collaborative creativity task 23/03/2025 23h59 Dropbox, LMS UCA 20/50 Guided self-reflection task + Part 2 of the Collaborative creativity task 21/04/2025 23h59 Dropbox, LMS UCA 10/50 - Bibliography
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- Csikszentmihályi, M. (1990). The domain of creativity. In M. A. Runco & R. S. Albert (Eds.), Sage focus editions, Vol. 115. Theories of creativity (p. 190–212). Sage Publications, Inc.
- Gelb, M. J. (2009). How to think like Leonardo da Vinci: Seven steps to genius every day. Random House Publishing Group.
- Henriksen, D., Mishra, P., & Fisser, P. (2016). Infusing Creativity and Technology in 21st Century Education: A Systemic View for Change. Journal of Educational Technology & Society, 19(3).
- Lewis, C. (2016). Too Fast to Think: How to Reclaim Your Creativity in a Hyper-connected Work Culture. Kogan Page Publishers.
- Novak, J. D. & Cañas, A. J. (2006). The Theory Underlying Concept Maps and How To Construct and Use Them, Institute for Human and Machine Cognition. Florida Institute for Human and Machine Cognition, 2008.
- Smith, G. F. (1998). Idea‐generation techniques: A formulary of active ingredients. The Journal of Creative Behavior, 32(2), 107-134.
- Vinchon, F., Lubart, T., Bartolotta, S., Gironnay, V., Botella, M., Bourgeois-Bougrine, S., Burkhardt, J.-M., Bonnardel, N., Corazza, G.E., Glăveanu, V., Hanchett Hanson, M., Ivcevic, Z., Karwowski, M., Kaufman, J.C., Okada, T., Reiter-Palmon, R. and Gaggioli, A. (2023). Artificial Intelligence & Creativity: A Manifesto for Collaboration. Journal of Creative Behavior, 57, 472-484. https://doi.org/10.1002/jocb.597
SCHEDULE
- Fall 2024
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Mind the evaluation time and modalities in the "Evaluation" tab below.
Date Time Course title Format/Location 10/10/2024 18h30-20h00 Tutoring session 1 Online 14/11/2024 18h30-20h00 Tutoring session 2 Online 5/12/2024 18h30-20h00 (optional) Live recording self-reflection task. Possibility for task-related advice Online, on appointment - Spring 2025
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Mind the evaluation time and modalities in the "Evaluation" tab below.
Date Time Course title Format/Location 27/02/2025 18h30-20h00 Tutoring session 1 Online 27/03/2025 18h30-20h00 Tutoring session 2 Online 10/04/2025 18h30-20h00 (optional) Live recording self-reflection task. Possibility for task-related advice Online, on appointment